Some custom modules on their own send the game straight into Harder Than Hard territory (for instance, the Morsematics module. Game Mod: There are hundreds of additional modules and missions available via the Steam Workshop, as well as such craziness as double-decker bombs (allowing for up to 23 modules on one bomb, not including the timer).Failed a Spot Check: Didn't even notice that some of the needy vents read "Detonate?" rather than "Vent gas?" BLAMMO!.Averted with the giant buttons, while what they say matters for figuring out how to solve them, you have to press the button, even if it says "Detonate". Exactly What It Says on the Tin: Want no one to explode? Keep talking.Exact Time to Failure: The timer tells you this, although strikes speed up the timer a bit.Have fun reading the complicated Venn diagram. Deliberately Monochrome: The manual has no colour whatsoever, which is so helpful for things like Complicated Wires.Damn You, Muscle Memory!: Happens easily with the Needy Vent Module.On harder bombs, you might as well just restart, because the time loss is too big to overcome. Continuing is Painful: If you fail the memory module, you have to start it over from the beginning.When it goes off, even the calmest of communicators are sure to be thrown into a panic. Cat Scare: For some reason, there's an alarm clock next to the bomb, which beeps at random until the disarmer hits its snooze button.Knowing proper names is fine, of course, as long as both sides are on the same page if one player knows it and the other one doesn't, you might still have to resort to crude descriptions. Buffy Speak: The Keypad module often has defusers resorting to terms like "smiley face with a tongue out" and "looks like a caterpillar" to describe unfamiliar symbols.It also helps if you know that Ur was a city in ancient Sumer.This can save a lot of time that is usually needed to clarify just which of the same-sounding words they are referring to. Both the expert and the defuser knowing any second language (as long as it is the same) can be very useful when dealing with the "Who's On First" module, as homophones can be referred to by their translation in the other language.The bomb-defuser knowing Morse code can make that module MUCH easier. While it is not required, knowing the language of some of the symbols in the Keypad module (like Cyrillic script or Greek) saves you the trouble of trying to describe weird-looking characters.
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